![]() ![]() A little bland and short lived with an overly abrupt ending, perhaps, but it still does the job of providing more Metro: Last Light to those who crave it. Generally speaking, this section is largely… okay. Unfortunately, it's sometimes a little unclear as to which enemies should be snuffed out and in which order, leading to more trial and error moments than is necessary or desired. This is a stealth heavy section which features sniping and close range combat, with the small caveat that enemies setting off an alarm will instantly fail the mission. Even so, it's a well implemented segment of DLC and the perfect complement to the main game's more linear approach.įinally, there's one more chapter which involves taking on the responsibilities of a Communist sniper as part of a two-man squad infiltrating a Reich-controlled outpost. It even features a save station hiding away in the back-overlooking it cost me a chunk of game time as there are no conventional checkpoints during this mode. In addition, there's also a base camp which sells weapons, ammunition, armor sets, and shells out payment for items retrieved whilst scavenging. Venturing out into the Great Library-an area which will no doubt be familiar to Metro 2033 players-it's possible to repair light sources and unlock shortcuts for easier progression through the chapter. What makes this section shine in particular is that despite taking place in a fairly small environment, it finally allows players to stretch their legs and explore without constantly being herded forward by story beats as in the main campaign. Armed with a checklist of desirable retrievals ranging from toys to mythical secret subway maps, it's time to head on out to the irradiated surface once more and see what can be found. ![]() Up next is the far superior chapter named "Kshatriya" in which players take command of a Polis Ranger tasked with tracking down relics from the old world. ![]() Which means that the Reich is victorious! The Nazis win! Hooray for the Na… wait, what? It's short, often irritating, and ends with a cut-scene of Hans standing atop a mountain of filthy non-Nazi corpses. Bullets seem to spatter Hans through solid walls, the boss battle involves an attack that can kill him even if it misses completely and… well, it's not a great deal of fun to play. In many ways it's like an inferior replica of a section that already exists towards the end of the main game. The scene lacks context beyond Hans's desire to murder everyone in sight, and is so painfully restrictive that it may as well be a turret level. The first chapter on offer is Heavy Squad, which tasks players with stepping into the jackboots of Hans, a great big heefing brute of a soldier who sits in a dugout armed with a mini-gun and subsequently annihilates hordes of enemies converging on his position. Given that the core game was such an intense and atmospheric experience, it's interesting to see how these quick-hit standalone chapters hold up-not just against the main campaign, but with each other. The first piece of downloadable content (DLC) for Metro: Last Light's season pass has arrived, offering a mix of game types which vary wildly in theme, tone and quality. WTF Stare those enemies down? They just beat me to death for trying. LOW The restrictive, irritating cadence of "Heavy Squad." HIGH The additional freedom afforded during "Kshatriya."
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